If you don't feel like reading the rest of the post, I've included a video of me playing through each of the 6 stages within the first section of the game.
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As you reach the 2nd room, you're faced with a more difficult pathway to the door, requiring much more precise jumps to reach the exit, the hazard of spikes is also introduced.
In the 3rd room, the door can be seen on the otherside of a short hallway, however, the hallway is blocked by moving sawblades on the ceiling and floor, requiring precise and, more importantly, well timed jumps to pass through and reach the next exit.
These first 3 rooms give the player an idea of the skills that are going to be required in order to progress through and ultimatly win the game: speed, precision, and timing.
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The 4th room is where Tower of Heaven becomes significantly more interesting. It reveales airlifts,
which simply push the player up in the air, and is probably the most dangerous aspect of the game, The Book of Laws. As the player picks it up, the narrorator (who is presumed to be "God") tells the player that they must obey the rules written in that book, or be killed. This is a unique addition to the game as it means that more and more conditions can be added to each level increasing the difficulty as each new rule is added ontop of the existing ones.
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For now though, it starts with the basic rule of "Thou shal not touch golden blocks". If anything, this is almost insignificant to how the player must play in order to progress though the game, as it basically just adds another "spike" hazzard for them to avoid.
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Once the level begins the sawblade quickly moves towards the player, and odds are they quickly die from stepping to the left, or jump and die by landing on the blade
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Room 6 is the last room of the first section of the game, which continues with more rules and much more difficult stages to complete in the 2nd and 3rd sections.
What makes this game so unique is that instead of just adding more obstacles to challenge the player as it goes on, it removes the freedoms the player once had, and probably took for granted, forcing the player to be conscious of the actions that they do have, creating a much more interesting slope of difficulty depending on how valuable that action was to the player when it is taken away.
I believe this "tutorial" section of the game is effective as it teaches players the core mechanic of the game: movement and the speed, precision, and timing needed to use it effectively, as well as introdcuing almost all the obsticles the player would encounter in each room. The tutorial also does a perfect job of introducing The Book of Laws and just how drastically the rules set by it change the gameplay for the player.
Everyone should play this game.
Below i've included a layout of the first 6 levels I went over earlier in the post.
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