Tuesday, April 7, 2015

Adventures in programming: Torch Particle

For programming i made a torch fire effect. Check it out!



The bulk of the work came from the material, which was a mixture of cloud/smoke textures panned and tiled a specific way.

Friday, April 3, 2015

Adventures in programming: Particle Research

For programming we have to make a particle effect.
Seeing as i'm doing a temple, torches was the way to go, so i did some research and gathered reference of fire and torches, check it out.
Here are some slow motion tutorials:


Heres an example of a smoke flip card, ill need to make something along these lines

Monday, March 16, 2015

Adventures in Programming: Unreal Turret

For programming I designed a turret that shoots exploding pots! Check it out.

Monday, March 2, 2015

Adventures in Game Design:

For game design we had to pick out a good example of a level flythough. So heres 8 minutes of them!




Mario Kart 8 is by far the best out of the series and each of its levels has a flythough.

Out of all of them, Thwomp Ruins (0:47) is my favorite. It shows the important sections of the track, the main mechanics of the level, and the different environments (interior and exterior areas) in less than 12 seconds. Seeing as my level is also some kind of ruins full of traps and obsticles, this will make a good guide to go by.

Adventures in programming: Racing Barrels and Turrets


So for my racing level, I have an idea for my basic exploding "Barrel" and my turret.




The barrel is actually a clay pot filled with some unknown magical blue substance (to match the temple ruins theme!). It's dormant stage is just a simple pot with some grey steam coming out. As you approach it and its about to explode, it starts releasing this thick blue gas before finally exploding into a blue flaming mass of danger.


My turrets are equally magical. 3 tiki like heads sit ontop of one another. As you approach it and they notice you: their eyes begin to glow blue as a sign of warning. As you get closer, blue lasers fire from the eyes in your direction!


Friday, February 27, 2015

Adventures in programming: Destructables!

For programing, we created destructable content to be used in our racing levels. Check it out.

Monday, February 9, 2015

Adventures in Game Design: Racing Level Beat Sheet

So we had to plan out some of the events that would occur on the track. Here it is :U

Im debating between adding a turning section after the jump and before the bridge, but i dont want to make the map too long.... More to come, though.