Monday, March 16, 2015

Monday, March 2, 2015

Adventures in Game Design:

For game design we had to pick out a good example of a level flythough. So heres 8 minutes of them!




Mario Kart 8 is by far the best out of the series and each of its levels has a flythough.

Out of all of them, Thwomp Ruins (0:47) is my favorite. It shows the important sections of the track, the main mechanics of the level, and the different environments (interior and exterior areas) in less than 12 seconds. Seeing as my level is also some kind of ruins full of traps and obsticles, this will make a good guide to go by.

Adventures in programming: Racing Barrels and Turrets


So for my racing level, I have an idea for my basic exploding "Barrel" and my turret.




The barrel is actually a clay pot filled with some unknown magical blue substance (to match the temple ruins theme!). It's dormant stage is just a simple pot with some grey steam coming out. As you approach it and its about to explode, it starts releasing this thick blue gas before finally exploding into a blue flaming mass of danger.


My turrets are equally magical. 3 tiki like heads sit ontop of one another. As you approach it and they notice you: their eyes begin to glow blue as a sign of warning. As you get closer, blue lasers fire from the eyes in your direction!